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| | COMPUTERGRAPHICA - Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff
Tags: arts , digital art , procedural graphics , procedural art , generative art , alias maya , procedural shaders , computer graphics
The digital artist Kenneth A. Huff let me know that:
Each of these time-based works is a twenty-minute, non-repeating video presented as a continuous loop on DVD. The pieces are ideal for display on plasma televisions and home theater projectors — creating a constantly-evolving piece of art on your wall rather than a blank screen.
Tags: arts , digital arts , computer arts
earthquake
Tags: arts , science , digital art , proceduralism , procedural graphics , generative art , computational art , fractals , computer graphics , algorithmic art , software
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
COMPUTERGRAPHICA
COMPUTERGRAPHICA Human-Pixel Interaction
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October 18th, 2005
Filed under: links — COMPUTERGRAPHICA @ 11:47 am
Source: Kenneth A. Huff
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary life. The contemplative nature of these works allows one to gear down and provides a quiet place for the mind to rest.
Also included on each disc is an eight-minute introduction segment in which I [the author] discuss these three new pieces in the overall context of my body of work.
Each disc is $50 USD, plus handling and shipping.
Complete ordering details are available at:
http://www.kennethahuff.com/dvds/
along with short excerpts of each works and additional notes about the series.
Max’s speaking: I love Mr. Huff works.
No Comments »
October 7th, 2005
What is Computer Art? A Flash presentation gives an answer
Filed under: links — COMPUTERGRAPHICA @ 8:58 am
The following is the content of Jim Campbell’s Flash presentation on the Formula for Computer Art (found via Pierre Proske):
Formula for Computer Art
INPUT
spoken words
noise
wind
rain
temperature
touch
time
stock markets
breath
death
number of people
position
color
movement
shape
light levels
electronic activity
radio activity
net activity
hearbeat
COMPUTER SYSTEM
INPUT INTERPRETER
ALGORITHMS (INVISIBLE)
MEMORY (INVISIBLE)
OUTPUT CONTROLLER
OUTPUT
motorized object
heat generator
rain generator
noise generator
scent generator
wind generator
moving image
sound
moving text
moving robot
dynamic lighting
dynamic graph
number display
See it online: Formula for Computer Art
1 Comment »
October 4th, 2005
3D Recursions, 3D Math for Art Places
Filed under: Articles — COMPUTERGRAPHICA @ 3:02 pm
Image source
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